Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we set our sights on the place of voiced protagonists: where they work, what they add and what they potentially take away. As the gaming industry becomes more advanced... Continue Reading →
Talking Shite: Character Skill vs Player Skill
Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we focus on the separation, or lack thereof, of character skill and player skill, and how that affects everything about the game in which it appears. Skills and abilities... Continue Reading →
Cpt. Radford and Lord Shiteingale: Sir, You Are Being Hunted.
This week, Cpt. Radford and Lord Shiteingale discuss the trials and tribulations suffered at the hands of Sir, You Are Being Hunted, the indie-dev stealth game with an aristocratic twist. Join them as they argue as to whether this robotic game of hide, seek, and destroy, is joyously Rad or disappointingly Shite. Before we begin... Continue Reading →