Use this guide to determine if your favourite EA game is ever really going to exit beta stage...
Stop me if you've heard this one before. A Space Marine, an Eldar and an Ork all walk into a bar... ...and because this is the grimdark universe of the 41st millenium, there is no punchline to this setup. The battle for supremacy in the greater Warhammer 40k universe has been raging for fictional eons. Mankind pushes... Continue Reading →
For all the high-end graphics and vast, open worlds, the gaming industry still hasn't got a handle on morality systems. Most of them stink at presenting real moral dilemmas, or adding anything tangible to the core gameplay. Can we do better? Is there a light at the end of this tunnel? Come with me, and... Continue Reading →
What is it about survival crafting games that has made them so popular? Why is it that we are are seeing such an enormous influx of them of late, or the integration of some of their features into other genres? First, a definition. Because the "survival crafting" genre is so diverse, we have to make... Continue Reading →
Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we set our sights on the place of voiced protagonists: where they work, what they add and what they potentially take away. As the gaming industry becomes more advanced... Continue Reading →
Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we focus on the separation, or lack thereof, of character skill and player skill, and how that affects everything about the game in which it appears. Skills and abilities... Continue Reading →