I wanted to like Mad Max. I really did. It had guns, explosions, fast cars, interesting characters, an open world and a hell of a lot of personality. But despite all that, I simply could not recommend this game. The Mad Max universe is all about the death race, the thunderdome, the roaring and barking of... Continue Reading →
Shadow Warrior: Everybody Wang chung tonight
Sometimes gaming can get a little too serious. There's a place for sobriety in every art form, but sometimes you just want to kick back, take a break from the woe, and make a demon's head explode with a magic sword then calling them a dickhead. That is exactly what Shadow Warrior achieves. Funny, gory,... Continue Reading →
Rad Reviews: Fallout 4 (conclusion)
Rad Reviews cover all those games that a Quick Snipe just couldn’t do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we wrap up our extensive review of Fallout 4. Finally, we come to the end of the journey. We've looked at the graphics, the... Continue Reading →
Rad Reviews: Fallout 4 (settlement system)
Rad Reviews cover all those games that a Quick Snipe just couldn’t do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we're looking at the Fallout 4 settlement system. I like the settlement system. But it feels half done. The settlement system, along with the... Continue Reading →
Rad Reviews: Fallout 4 (dialogue system)
Rad Reviews cover all those games that a Quick Snipe just couldn’t do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we lambaste the bollocks that is the Fallout 4 dialogue system. "A whole section dedicated to the dialogue system?" I hear you cry. "Why wasn't this... Continue Reading →
Rad Reviews: Fallout 4 (gameplay and mechanics)
Rad Reviews cover all those games that a Quick Snipe just couldn’t do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we cover the base gameplay and mechanics of Fallout 4. With the latest installation of the franchise, Fallout has become more of a shooter... Continue Reading →
Rad Reviews: Fallout 4 (plot)
Rad Reviews cover all those games that a Quick Snipe just couldn't do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we cover the plot of Fallout 4: no major spoilers, but certainly some minor ones ahead! I have never put much stock in Bethesda... Continue Reading →
Rad Reviews: Fallout 4 (foreword)
Rad Reviews cover all those games that a Quick Snipe just couldn't do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we are introducing our review of Fallout 4: more parts to come soon! Fallout 4 has a lot to live up to. The sheer... Continue Reading →
Talking Shite: The Place of Voiced Protagonists
Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we set our sights on the place of voiced protagonists: where they work, what they add and what they potentially take away. As the gaming industry becomes more advanced... Continue Reading →
Talking Shite: Character Skill vs Player Skill
Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we focus on the separation, or lack thereof, of character skill and player skill, and how that affects everything about the game in which it appears. Skills and abilities... Continue Reading →