Talking Shite: The Place of Voiced Protagonists

Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we set our sights on the place of voiced protagonists: where they work, what they add and what they potentially take away. As the gaming industry becomes more advanced... Continue Reading →

Quick Snipe: Killing Floor 2

Horde survival games will always have a special place in my heart. A warm little fuzzy area right next to isometric RPGs and Super Mario 64. They are easy to learn but hard to master, always up for a quickie and nearly always absurdly fun. However, they always seem relegated to a sideshow or a... Continue Reading →

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