I wanted to like Mad Max. I really did. It had guns, explosions, fast cars, interesting characters, an open world and a hell of a lot of personality. But despite all that, I simply could not recommend this game. The Mad Max universe is all about the death race, the thunderdome, the roaring and barking of... Continue Reading →
Shadow Warrior: Everybody Wang chung tonight
Sometimes gaming can get a little too serious. There's a place for sobriety in every art form, but sometimes you just want to kick back, take a break from the woe, and make a demon's head explode with a magic sword then calling them a dickhead. That is exactly what Shadow Warrior achieves. Funny, gory,... Continue Reading →
Rad Reviews: Fallout 4 (settlement system)
Rad Reviews cover all those games that a Quick Snipe just couldn’t do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we're looking at the Fallout 4 settlement system. I like the settlement system. But it feels half done. The settlement system, along with the... Continue Reading →
Rad Reviews: Fallout 4 (gameplay and mechanics)
Rad Reviews cover all those games that a Quick Snipe just couldn’t do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we cover the base gameplay and mechanics of Fallout 4. With the latest installation of the franchise, Fallout has become more of a shooter... Continue Reading →
Rad Reviews: Fallout 4 (foreword)
Rad Reviews cover all those games that a Quick Snipe just couldn't do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we are introducing our review of Fallout 4: more parts to come soon! Fallout 4 has a lot to live up to. The sheer... Continue Reading →
Talking Shite: The Place of Voiced Protagonists
Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we set our sights on the place of voiced protagonists: where they work, what they add and what they potentially take away. As the gaming industry becomes more advanced... Continue Reading →