Talking Shite: Character Skill vs Player Skill

Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we focus on the separation, or lack thereof, of character skill and player skill, and how that affects everything about the game in which it appears. Skills and abilities... Continue Reading →

Quick Snipe O’ Shite: The Long Dark

Quick Snipe o’ Shite is a quick and easy review series based on imparting as much knowledge in as few words as possible. Today, our quick snipe hovers its crosshairs over The Long Dark, the wilderness survival game from Hinterland Studio. The Long Dark, at first glance, is yet another one of the many survival games... Continue Reading →

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