Wish Minecraft Survival mode was a little more... focused on actual survival? Then you might need one of these 4 free wilderness survival mods to make your game a little more realistic—and a little more difficult.
Video games with morality systems are pretty much the norm for most, but did you know that many of the toughest decisions we've been faced with have been around for decades, if not longer?
Dead Space is dead---and some are worried singleplayer games in general could soon be following in its wake.
Video game music has been shown to be extremely effective in promoting study, sleep, meditation---it's even great for setting down a chill atmosphere. To help you get your relax on, we've put together 5 of the best relaxing video game music playlists out there, and ranked them on four categories: Sleep---slow and repetitive for bonus... Continue Reading →
We take a look at what politics in games actually does, why people don't like it and whether it's a good idea to get rid of it altogether.
War of the Chosen adds content. A lot of content. A fuckload of content. So much content, in fact, that it was almost made into the sequel, rather than an expansion. Read more: Which is the more successful XCOM expansion: Enemy Within or War of the Chosen? You get: New soldier classes New enemies New maps... Continue Reading →
Rad Reviews cover all those games that a Quick Snipe just couldn't do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we cover the plot of Fallout 4: no major spoilers, but certainly some minor ones ahead! I have never put much stock in Bethesda... Continue Reading →
Rad Reviews cover all those games that a Quick Snipe just couldn't do justice on. AAA titles, brand new IPs and just plain brilliant/awful games all find a home here. Today we are introducing our review of Fallout 4: more parts to come soon! Fallout 4 has a lot to live up to. The sheer... Continue Reading →
Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we focus on the separation, or lack thereof, of character skill and player skill, and how that affects everything about the game in which it appears. Skills and abilities... Continue Reading →
This week, Cpt. Radford and Lord Shiteingale discuss the trials and tribulations suffered at the hands of Sir, You Are Being Hunted, the indie-dev stealth game with an aristocratic twist. Join them as they argue as to whether this robotic game of hide, seek, and destroy, is joyously Rad or disappointingly Shite. Before we begin... Continue Reading →