Four years later, and the (in)famous Rust is finally bursting out of Early Access and into a full release on February 8th 2018—though the developer promises continued updates for the foreseeable future.
In a recent blog post from Facepunch, the developers of Rust, developer Garry Newman has explained his decision to allow the PvP-oriented survival crafting game to reach version 1.0.
“We started creating Rust in 2013, releasing it for testing originally as a browser game. After a few months, in December 2013 we released on Steam in Early Access,” he explains.
“Early Access differs for each game. For Rust, we hadn’t decided the exact direction of the game, and we wanted to explore that with an active player base.
“For example, when we first launched on Steam the game had zombies. Over the months we came to realise that the zombies were superfluous, so we removed them. That was a bold move that I don’t think we’d have made if we weren’t in Early Access.”
Read all about the best wilderness survival games available in 2018.
While the game may have gone through a number of significant changes over its lifetime, it appears that Newman isn’t quite finished yet. The studio is apparently dedicated to continued updates and support for the title, though the frequency of the updates will be dropping, and there will instead of a monthly experimental branch for new additions that players can opt in to test.
According to the development roadmap, these changes post-Early Access will include additions such as:
- An electricity system
- More events
- Radios and telephones
- Additional world lore
And much more. The pre-release title still lacks some core features such as stable AI, but these have been worked on in earnest in recent months and will (hopefully) be finished before the February deadline.
User reactions have generally been positive, with most users seeming to agree with the idea that Rust isn’t quite finished, but isn’t an early access game either.
Some have expressed disappointment at the disappearance of the weekly updates, which often acted as a “reset” point for the highly competitive title, allowing players to return to an even footing with a clean map.
Generally, however, it appears Rust fans are looking forward to the new stability that version 1.0 will bring.
Are you looking forward to the new face of Rust? Let me know in the comments below!